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ArtStation - Ronen alternate helmet - Modern Combat Versus - Gameloft, Rodrigue Pralier

Alternate helmet I made for Ronen in MCVS Concept by Hugo Richard

ArtStation - Ronen alternate helmet - Modern Combat Versus - Gameloft, Rodrigue Pralier

Alternate helmet I made for Ronen in MCVS Concept by Hugo Richard

rodrigue-pralier-close-1.jpg (1453×847)

images of the high-res scuplt I made for Ronen, one of the characters I made Modern Combat Versus Concept by Serge Birault This is the High-res sculpt I used to do the game mesh of the game

ArtStation - Sweetheart props, Laura Gallagher

Some of the props sculpted for a personal project. The thigh rig was mostly produced in max whereas the boots and water thingy were sculpted entirely in Zbrush.

I made this female character for our VR game called Planetrism. It was a huge task because I mostly do environment art so I needed to learn a lot of new workflows. All that you can see in the shots are in-game models. Character model LOD 0 is around 47k tris and body is using 4K texture masks, head and hair are using 2K textures. Almost all of the texturing is done in Substance Designer. Model is fully rigged (body, face). Environment assets are also made by me and are the same that we use…

I made this female character for our VR game called Planetrism. It was a huge task because I mostly do environment art so I needed to learn a lot of new workflows. All that you can see in the shots are in-game models. Character model LOD 0 is around 47k tris and body is using 4K texture masks, head and hair are using 2K textures. Almost all of the texturing is done in Substance Designer. Model is fully rigged (body, face). Environment assets are also made by me and are the same that we use…

Artemis -Cybernetic Organism- by Sengjoon Song | Robotic/Cyborg | 3D | CGSociety

scifi-fantasy-horror: Artemis -Cybernetic Organism- by Sengjoon

sci fi mask inside - Google 搜尋

The goal of this project was to study in detail the entire process of creation of a very high detailed sci-fi Helmet. From the Zbrush concept to the final picture.

Modern Combat Versus - Character Team Art Dump

the very first Agent I made for the game almost 2 years ago now I came up with the design of the body and Serge Birault did the concept for the head

Pilot character for Titanfall 2   Art Director: Joel Emslie  Concept Artist: Hethe Srodawa  Weapon Artists: Wonjae Kim

Pilot character for Titanfall 2 Art Director: Joel Emslie Concept Artist: Hethe Srodawa Weapon Artists: Wonjae Kim

Modern Combat Versus - Character Team Art Dump

Gameloft Versus NPC/AI grunts ( not playable character) HD model , Gerard Kravchuk

ArtStation - Sculpt - Practice 1, by Alexander Fuhr More robots here.

rhubarbes: “ ArtStation - Sculpt - Practice by Alexander Fuhr More robots here.

Helmet Specialist facebook.com/… #mecha – https://www.pinterest.com/pin/572168327644706823/

Come here if you have a mecha addiction, or you want to have a mecha addiction ^_^.

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