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1/18/2011: WIP of Sparta Rev.15. Polygon + volume texture base realtime volume renderer, fited opengl's camera, i need just speeeeeed.

1/18/2011: WIP of Sparta Rev.15. Polygon + volume texture base realtime volume renderer, fited opengl's camera, i need just speeeeeed.

1/13/2011: WIP of Sparta Rev.13. Real time volume rendering by using volume texture and polygon, incredibly fast!

1/13/2011: WIP of Sparta Rev.13. Real time volume rendering by using volume texture and polygon, incredibly fast!

1/16/2011: WIP of Sparta Rev.14. Volume rendering by using polygon + volume texture, so slow ... i need speed-up by c++'s dll.

1/16/2011: WIP of Sparta Rev.14. Volume rendering by using polygon + volume texture, so slow ... i need speed-up by c++'s dll.

12/5/2010: WIP of Sparta Rev.7. Polygon base volume render with culling face and glDrawArray.

12/5/2010: WIP of Sparta Rev.7. Polygon base volume render with culling face and glDrawArray.

5/13/2012: WIP to import the geometry of "Sponza Atrium" as FBX :D

5/13/2012: WIP to import the geometry of "Sponza Atrium" as FBX :D

5/29/2012: WIP: Wine being poured into a glass (5 min on Sparta work) :D  1) Simulate liquid by nParticle 2) Exports BIN files 3) Edit BIN files by Sparta 4) Import BIN files as Maya Particle 5) Connect Maya Particle to nParticle 6) Polygonize liquid 7) Render liquid

5/29/2012: WIP: Wine being poured into a glass (5 min on Sparta work) :D 1) Simulate liquid by nParticle 2) Exports BIN files 3) Edit BIN files by Sparta 4) Import BIN files as Maya Particle 5) Connect Maya Particle to nParticle 6) Polygonize liquid 7) Render liquid

Making Origami in Houdini part 1 on Vimeo

Making Origami in Houdini part 1 on Vimeo

1/9/2011: WIP of Sparta Rev.12. Sparta displays and control emitter, camera , grid node. i can try fluid simulation by several condition.

1/9/2011: WIP of Sparta Rev.12. Sparta displays and control emitter, camera , grid node. i can try fluid simulation by several condition.

1/6/2011: WIP of Sparta Rev.11. I added NodeEditor like simple Maya's AttributeEditor to my apps named Sparta, this is first version of my Startup's code :-)

1/6/2011: WIP of Sparta Rev.11. I added NodeEditor like simple Maya's AttributeEditor to my apps named Sparta, this is first version of my Startup's code :-)

12/3/2010: WIP of Sparta Rev.5. Creating 2d gray texture par flame, and So slow...

12/3/2010: WIP of Sparta Rev.5. Creating 2d gray texture par flame, and So slow...

Search videos for Maya tutorial on Vimeo

Search videos for Maya tutorial on Vimeo

MultiMatteElementの設定方法(要V-Ray)

MultiMatteElementの設定方法(要V-Ray)

12/25/2010: WIP of Sparta Rev.9. Texture+poly based volume render, It generate-write-read-display volume texture. generate slow, display fast!

12/25/2010: WIP of Sparta Rev.9. Texture+poly based volume render, It generate-write-read-display volume texture. generate slow, display fast!

12/4/2010: WIP of Sparta Rev.6. Polygon base volume renderer: speed test 01, problem is poly count.

12/4/2010: WIP of Sparta Rev.6. Polygon base volume renderer: speed test 01, problem is poly count.

11/25/2010: WIP of Sparta Rev.1. 27000 particle render test with pyOpenGL.

11/25/2010: WIP of Sparta Rev.1. 27000 particle render test with pyOpenGL.

6/18/2011: I start to write Sparta by C++. Simple openGL + Qt apps for sparta_core.

6/18/2011: I start to write Sparta by C++. Simple openGL + Qt apps for sparta_core.