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1/18/2011: WIP of Sparta Rev.15. Polygon + volume texture base realtime volume renderer, fited opengl's camera, i need just speeeeeed.

1/18/2011: WIP of Sparta Rev.15. Polygon + volume texture base realtime volume renderer, fited opengl's camera, i need just speeeeeed.

1/13/2011: WIP of Sparta Rev.13. Real time volume rendering by using volume texture and polygon, incredibly fast!

1/13/2011: WIP of Sparta Rev.13. Real time volume rendering by using volume texture and polygon, incredibly fast!

1/16/2011: WIP of Sparta Rev.14. Volume rendering by using polygon + volume texture, so slow ... i need speed-up by c++'s dll.

1/16/2011: WIP of Sparta Rev.14. Volume rendering by using polygon + volume texture, so slow ... i need speed-up by c++'s dll.

12/3/2010: WIP of Sparta Rev.5. Creating 2d gray texture par flame, and So slow...

12/3/2010: WIP of Sparta Rev.5. Creating 2d gray texture par flame, and So slow...

1/9/2011: WIP of Sparta Rev.12. Sparta displays and control emitter, camera , grid node. i can try fluid simulation by several condition.

1/9/2011: WIP of Sparta Rev.12. Sparta displays and control emitter, camera , grid node. i can try fluid simulation by several condition.

6/18/2011: I start to write Sparta by C++. Simple openGL + Qt apps for sparta_core.

6/18/2011: I start to write Sparta by C++. Simple openGL + Qt apps for sparta_core.

12/25/2010: WIP of Sparta Rev.9. Texture+poly based volume render, It generate-write-read-display volume texture. generate slow, display fast!

12/25/2010: WIP of Sparta Rev.9. Texture+poly based volume render, It generate-write-read-display volume texture. generate slow, display fast!

12/4/2010: WIP of Sparta Rev.6. Polygon base volume renderer: speed test 01, problem is poly count.

12/4/2010: WIP of Sparta Rev.6. Polygon base volume renderer: speed test 01, problem is poly count.

12/5/2010: WIP of Sparta Rev.7. Polygon base volume render with culling face and glDrawArray.

12/5/2010: WIP of Sparta Rev.7. Polygon base volume render with culling face and glDrawArray.

11/25/2010: WIP of Sparta Rev.1. 27000 particle render test with pyOpenGL.

11/25/2010: WIP of Sparta Rev.1. 27000 particle render test with pyOpenGL.

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