Utforsk disse og flere idéer!

http://www.gameartisans.org/forums/threads/11799-Female-Archer/page2

http://www.gameartisans.org/forums/threads/11799-Female-Archer/page2

http://www.polycount.com/forum/showthread.php?t=146855

http://www.polycount.com/forum/showthread.php?t=146855

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

Wrinkled shirt with motions 1

Wrinkled shirt with motions 1

Boot ZBrush Tutorial, Michael Pavlovich on ArtStation at https://www.artstation.com/artwork/Ogd3y

Boot ZBrush Tutorial, Michael Pavlovich on ArtStation at https://www.artstation.com/artwork/Ogd3y

Tuto Brazal by WASDschool.deviantart.com on @deviantART

Tuto Brazal by WASDschool.deviantart.com on @deviantART

So i used this trick to increase intensity of structure. Somebody asked me how i did the balaclavas, so i did this review. But, generaly, this is very usefull trick. You can very easily work with plasticity on your model. You can use it local, if you use mask tool, or copy subtool and projection tool. Is just cool trik for experiment. Here are few screens for demonstrate on example.

So i used this trick to increase intensity of structure. Somebody asked me how i did the balaclavas, so i did this review. But, generaly, this is very usefull trick. You can very easily work with plasticity on your model. You can use it local, if you use mask tool, or copy subtool and projection tool. Is just cool trik for experiment. Here are few screens for demonstrate on example.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 71 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 71 - Polycount Forum

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