circuitfry: “ functional jet-propulsion swimming robot legs aqua-cyborg ”

fragileblackgirl: circuitfry: functional jet-propulsion swimming robot legs aqua-cyborg *deep inhale* I’m just thinking about the leaps and bounds this could mean for disabled folks.

第1回:キャラクターモデリング ~まずは顔のモデルから~ | CharacterArpeggio~3ds Max 2017 キャラクター作成術~ | AREA…

第1回:キャラクターモデリング ~まずは顔のモデルから~ | CharacterArpeggio~3ds Max 2017 キャラクター作成術~ | AREA…

05a18c9916e4e68c63c2ca672bb2a606.jpg (599×960)

Another Wireframe reference, these characters are nothing like the character I am creating but the edge flow is completed very well on these two.

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

A very good info-graphic on proper face topology. Cross-platform, most modelers can accomplish this.

ArtStation - some practices, Cargaret Chan

DrawCrowd is a place to fund your creativity. Join our crowd and start making money today.

CARTOON BODY PLUS CLOTHING

Modeling and texturing lead, Rao Rohit, breaks down the techniques he used in ZBrush and Maya to create his pop-band inspired image, 'The Pussycat Dolls'.

My Clay Scene Setting [Tutorial] by Khempavee

My Clay Scene Setting [Tutorial] by Khempavee on deviantART Not a fan of Maya. But info is always good.

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

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