Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Early Visual-Development work from for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting .The focus lay on ideas and exploration rather than polish and "sell".

Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Early Visual-Development work from for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting .The focus lay on ideas and exploration rather than polish and "sell".

ArtStation - Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson

Early Visual-Development work from for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting .The focus lay on ideas and exploration rather than polish and "sell".

ArtStation - Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson

Early Visual-Development work from for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting .The focus lay on ideas and exploration rather than polish and "sell".

Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

is/Concepts , Johannes Helgeson : Early Visual-Development work from for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas a

Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson on ArtStation at https://www.artstation.com/artwork/spirit-lords-pre-vis-concepts

Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson on ArtStation at…

ArtStation - Aviator , Johannes Helgeson

Discover the Art of Johannes Helgeson, a concept artist and illustrator wroking for Activision/Beenox in Quebec City, Canada.

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