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Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Here are some character designs for a project we put on the back burner. These initial designs were very much inspired by Castle Crashers. We may make a game featuring these guys one day.

Here are some character designs for a project we put on the back burner. These initial designs were very much inspired by Castle Crashers. We may make a game featuring these guys one day.

ArtStation - Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson

ArtStation - Spirit Lords - Pre-Vis/Concepts , Johannes Helgeson

Character Design

Character Design

Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Early Visual-Development work from 2013, for the newly released game Spirit Lords by Kabam. Had a blast working on this, although I recall it was quite creatively exhausting :).The focus lay on ideas and exploration rather than polish and "sell". The game has been receiving some great press, and although it looks different from when I was working on it, I'm super-proud to have been involved in the process! check it out at: http://www.spiritlords.com

Adventurer

Adventurer

vinodrams - Guardians of Middle Earth>Balrog

vinodrams - Guardians of Middle Earth>Balrog

Art by Edouard Guiton* • Blog/Website | (http://www.edouardguiton.com) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Art by Edouard Guiton* • Blog/Website | (http://www.edouardguiton.com) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Game Characters on Behance

Game Characters on Behance

Eduard Visan

Eduard Visan

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