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Game Art

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Winter is coming.. (Fantasy Castle Ruins) by Nikita HrushevskyiCastle ruins on high peak. Finally managed to have some free time to make it. Wanted to create small fantasy style scene as always wanted. Inspired by playing For Honor. Made with megascans and bridge with custom snow shader. Snow shader have a displacementtesselation option. I've disabled it for performance saving. Additional usage of 3ds Max for cloth simulation. Terrain was created in World Creator. Took me 2 days to complete. Rea Castle Art, Castle Ruins, Fantasy Castle, Meditation Garden, Fantasy Background, Hades And Persephone, Environment Concept, Winter Art, Worldbuilding
Winter is coming.. (Fantasy Castle Ruins, 2019), Nikita Hrushevskyi
Winter is coming.. (Fantasy Castle Ruins) by Nikita HrushevskyiCastle ruins on high peak. Finally managed to have some free time to make it. Wanted to create small fantasy style scene as always wanted. Inspired by playing For Honor. Made with megascans and bridge with custom snow shader. Snow shader have a displacementtesselation option. I've disabled it for performance saving. Additional usage of 3ds Max for cloth simulation. Terrain was created in World Creator. Took me 2 days to complete. Rea
Forge of Empires - Guild Battlegrounds Map / League Building by Manuel VormwaldI had the pleasure to draw the Battlemap of the new GuildvsGuild Feature of FoE and also the Reward/Entry building which represents your guild's league. Dnd World Map, Fantasy World Map, Forge Of Empires, Types Of Fiction, Medieval, Dnd Dragons, R Wallpaper, Landscape Scenery
Forge of Empires - Guild Battlegrounds Map / League Building, Manuel Vormwald
Forge of Empires - Guild Battlegrounds Map / League Building by Manuel VormwaldI had the pleasure to draw the Battlemap of the new GuildvsGuild Feature of FoE and also the Reward/Entry building which represents your guild's league.
Game Ready - NPC Knight by Dawid ChachulskiHere is my second game ready character finished for university. The total tri-count budget for this project was 25K tri's and my character is around 24.1K tri's and although it could be a bit lower due to the fact that some areas of the model aren't that consistent in terms of topology  I still think that this character came out alright in the end.   The concept that I have modelled from was from Junq Jeon ( https://ift.tt/2CvDFqG ) Fantasy Props, Fantasy Armor, Medieval Fantasy, Rpg Character, Character Portraits, Fantasy Character Design, Armor Clothing, The Legend Of Heroes, Battle Armor
Fantasy Knight , Dawid Chachulski
Game Ready - NPC Knight by Dawid ChachulskiHere is my second game ready character finished for university. The total tri-count budget for this project was 25K tri's and my character is around 24.1K tri's and although it could be a bit lower due to the fact that some areas of the model aren't that consistent in terms of topology I still think that this character came out alright in the end. The concept that I have modelled from was from Junq Jeon ( https://ift.tt/2CvDFqG )
Oktoberfest Pickaxe stylized by Ahmet BluhmMore and likely a Fan art to Fortnite. I build the model by myself looking for reference and concepts and mixed them together and its kinda late for the Oktoberfest and as a german i need something like that on my portfolio but had a lot of fun to create my first stylized art. My art style reference was Fortnite and Overwatch. Currently busy with a small diorama and a environment. Soon there will be more posted :D. Hope you you like it. Overwatch, Leonardo, Diorama, Game Art, Art Style, Stylized, Props, German, Environment
Oktoberfest Pickaxe stylized, Ahmet Bluhm
Oktoberfest Pickaxe stylized by Ahmet BluhmMore and likely a Fan art to Fortnite. I build the model by myself looking for reference and concepts and mixed them together and its kinda late for the Oktoberfest and as a german i need something like that on my portfolio but had a lot of fun to create my first stylized art. My art style reference was Fortnite and Overwatch. Currently busy with a small diorama and a environment. Soon there will be more posted :D. Hope you you like it.
Shark tower by Anna Kotoktus Props Art, Game Props, Environment Concept Art, Environment Design, Prop Design, Game Design, Cube World, Game Textures, 2d Game Art
Shark tower, Anna Kotoktus
Shark tower by Anna Kotoktus
For Honor - Qiang Pass : Armory Capture Point by Joanne YauHere's my contribution on the latest DLC of For Honor  For this map I mainly worked on the modeling of the Armory capture point and some other environmental props. Super satisfied with how our first Wu Lin map turned out. Congratulations to everyone who worked on it ! Level art texture vfx and lighting were done by my talented colleagues. Environmental Art, Armory, Texture Art, Colleagues, Modeling, Honor, Congratulations
For Honor - Qiang Pass : Armory Capture Point, Joanne Yau
For Honor - Qiang Pass : Armory Capture Point by Joanne YauHere's my contribution on the latest DLC of For Honor For this map I mainly worked on the modeling of the Armory capture point and some other environmental props. Super satisfied with how our first Wu Lin map turned out. Congratulations to everyone who worked on it ! Level art texture vfx and lighting were done by my talented colleagues.
ONE EYE... (Textured) by Deependra Dev JaishiHello Here is my textured version on ONE EYE character. It was great experience and Fun on creating hair for this charater though in need to improve a lot.   You can have a look at the higher version is the given link : https://ift.tt/344pmCS  Tri count was around : 55k 4 maps were used which included Base ground Cloth Skin Hair. Hope you guys like it. Thanks! Character Creation, Character Art, Apocalypse Survivor, Apocalypse Character, Leather Armor, Fantasy Characters, Dungeons And Dragons, Suit Jacket
ONE EYE... (Textured), Deependra Dev Jaishi
ONE EYE... (Textured) by Deependra Dev JaishiHello Here is my textured version on ONE EYE character. It was great experience and Fun on creating hair for this charater though in need to improve a lot. You can have a look at the higher version is the given link : https://ift.tt/344pmCS Tri count was around : 55k 4 maps were used which included Base ground Cloth Skin Hair. Hope you guys like it. Thanks!
Cyber Bunny - (Real time character) by Piotr ZielińskiGame-ready character that in most part I did during Georgian Avasilcutei mentorship program (https://ift.tt/2GZZFK7) I feel like I have made big progress during this character and i want to recommend him as a teacher to everybody who wants to improve their skills in making game-ready stuff The main idea of her was based on this https://ift.tt/37lvqcb concept that I tweaked a bit. Gun was taken from rmory studios https://www.rmory.net/portfoli Cyberpunk Men, Cyberpunk Female, Cyberpunk Character, Cyber Punk 2077, Shadowrun Rpg, Mortal Kombat Art, Robot Girl, Star Wars Rpg, Strang
Cyber Bunny - (Real time character), Piotr Zielinski
Cyber Bunny - (Real time character) by Piotr ZielińskiGame-ready character that in most part I did during Georgian Avasilcutei mentorship program (https://ift.tt/2GZZFK7) I feel like I have made big progress during this character and i want to recommend him as a teacher to everybody who wants to improve their skills in making game-ready stuff The main idea of her was based on this https://ift.tt/37lvqcb concept that I tweaked a bit. Gun was taken from rmory studios https://www.rmory.net/portfoli
Geiger Counter by POLYSQUID StudiosThis is a beautiful 50's Geiger counter with metro decal (for fun). We made several high quality survival props for our UE and Unity pack: Survival Props: https://ift.tt/2CVqw7t  Polycount: 8500 Maps: 2x2k PBR  This one was made by Kaspars Pavlovskis https://ift.tt/2S9n0MM Geiger Counter, Pbr, Forrest, Metro, Unity, Weapons, Maps, Decal
Geiger Counter, Polysquid Studios
Geiger Counter by POLYSQUID StudiosThis is a beautiful 50's Geiger counter with metro decal (for fun). We made several high quality survival props for our UE and Unity pack: Survival Props: https://ift.tt/2CVqw7t Polycount: 8500 Maps: 2x2k PBR This one was made by Kaspars Pavlovskis https://ift.tt/2S9n0MM
Salmon sushi themed nurse by Miinc LeeAn interesting design Character Design Animation, Female Character Design, Character Design References, Character Design Inspiration, Character Concept, Concept Art, Character Illustration, Illustration Art
Salmon sushi themed nurse, Miinc Lee
Salmon sushi themed nurse by Miinc LeeAn interesting design
超时空喷射器-零号姬 by xin chen参加第二届GGAC游戏美术比赛获得3D角色专业组铜奖 期待更多的大神能来参赛 Participated in the 2nd GGAC Game Art Competition and won the Bronze Award for the 3D Character Professional Group I look forward to more pro to come to the competition. https://ift.tt/3489jE8 Bronze Award, Art Competitions, Starfighter, 3d Character, Mandalorian, Star Wars, Stars, Artist
超时空喷射器-零号姬, xin chen
超时空喷射器-零号姬 by xin chen参加第二届GGAC游戏美术比赛获得3D角色专业组铜奖 期待更多的大神能来参赛 Participated in the 2nd GGAC Game Art Competition and won the Bronze Award for the 3D Character Professional Group I look forward to more pro to come to the competition. https://ift.tt/3489jE8
Sir Herald  by Sebastian SalvoAnother Dark souls fan art. This time I mostly took inspiration from the "Knight" & "Herald" character classes from DS3.   Rendered in Marmoset Toolbag 3.  Concepts I mostly based this dude on : https://ift.tt/2qtZykN https://ift.tt/2Qtmrj4 Toolbag, Sci Fi Fantasy, Dark Souls, Herald, Samurai Gear, Armor
Sir Herald , Sebastian Salvo
Sir Herald by Sebastian SalvoAnother Dark souls fan art. This time I mostly took inspiration from the "Knight" & "Herald" character classes from DS3. Rendered in Marmoset Toolbag 3. Concepts I mostly based this dude on : https://ift.tt/2qtZykN https://ift.tt/2Qtmrj4
Game ready : Egypt Environment by Shubham SinghHere is my 1st Unreal Engine project. Hope u like it.  References:- Based on warhammer online: age of reckoning concept art. Warhammer Online, Unreal Engine, Sport Team Logos, Egypt, Engineering, Models
Egypt Environment, Shubham Singh
Game ready : Egypt Environment by Shubham SinghHere is my 1st Unreal Engine project. Hope u like it. References:- Based on warhammer online: age of reckoning concept art.
Ghost Recon Breakpoint : Kits by Corentin MarquetWork made in collaboration with other Artists. I was in charge to meet the different needs for some areas in the world. This job was mainly focus on :  Modeling  Texturing  World Integration  Propset Creation  Propsing  Modular Kits for internal Houdini tools (fences) Houdini, Fences, Modular, Collaboration, Ghost, Fair Grounds
Ghost Recon Breakpoint : Kits, Corentin Marquet
Ghost Recon Breakpoint : Kits by Corentin MarquetWork made in collaboration with other Artists. I was in charge to meet the different needs for some areas in the world. This job was mainly focus on : Modeling Texturing World Integration Propset Creation Propsing Modular Kits for internal Houdini tools (fences)
Ghost Recon Breakpoint : Liberty (1/2) by Corentin MarquetIn charge of various camps around Liberty City to push the quality further and enhance life in residential areas.   Terraforming  Ddecals ( tracks ground ... )  Vegetation (placement exclusion ... )  Set dressing  Camps Layout  Propsing  Internal Houdini tools   Work made in collaboration with various artists mostly with my two Parisian mates : - Christophe  Neverre (Level Artist) - Thomas Pulluelo (Level Design) https://ift.tt/2O0oTvF Set Dress, Parisian, Liberty, Grounds, Residential, Layout
Ghost Recon Breakpoint : Liberty, Corentin Marquet
Ghost Recon Breakpoint : Liberty (1/2) by Corentin MarquetIn charge of various camps around Liberty City to push the quality further and enhance life in residential areas. Terraforming Ddecals ( tracks ground ... ) Vegetation (placement exclusion ... ) Set dressing Camps Layout Propsing Internal Houdini tools Work made in collaboration with various artists mostly with my two Parisian mates : - Christophe Neverre (Level Artist) - Thomas Pulluelo (Level Design) https://ift.tt/2O0oTvF