Janos Di Croce

Janos Di Croce

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Janos Di Croce
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Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

ArtStation - Paragon Organic Environment Assets, Scott Homer

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the organic rock elements I created for these