Zbrush environment

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Environmental Art, Disney Concept Art, 3d Artwork, Zbrush Sculpts, Zbrush Environment, Anatomy Tutorial, Prop Design, Environment Design, Environment Concept Art

On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments of the Caldera Bridge level. This meant making sure the visual quality was sustained throughout the level, that the wads fit within technical budgets and that everything was completed within the expected deadlines. I was also responsible to coordinate with other departments, design, production, lighting and character art. I worked on the Caldera Bridge level from its…

Blender 3d Environment Art, Environment 3d Art, Game Environment Concept Art Landscapes, 3d Concept Art Environment, Blender 3d Environment, Environment Art Concept, 3d Environment Design, 3d Environment Concept Art, Blender Environment Design

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

Start your day on the shaded pathway of Qi Zhang’s, “[UE4] Stylized Forest,” based on #ConceptArt by Florian Dreyer. #SpeedTree #Megascans #Maya #ZBrush #SubstancePainter #UE4 #RealTime #Nature #Landscape #Environment #Style #ArtistSpotlight #3D #CG #Render #Design #GameArt #Quixel Environment Visual Development, 3d Art Landscape, Stylised Environment Concept Art, 3d Forest Environment, Forest Environment Design, Dnd Environment Art, Forest Environment Concept Art, Blender Environment Design, Environment Concept Art Landscape

Start your day on the shaded pathway of Qi Zhang’s, “[UE4] Stylized Forest,” based on #ConceptArt by Florian Dreyer. #SpeedTree #Megascans #Maya #ZBrush #SubstancePainter #UE4 #RealTime #Nature #Landscape #Environment #Style #ArtistSpotlight #3D #CG #Render #Design #GameArt #Quixel

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