Weird west

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Chase Stone, Weird West, The Dark Tower, West Art, Concept Art Character, Modern Fantasy, Makeup Halloween, Shadow Work, Urban Fantasy

In a bizarre turn of events, humand had begun transforming into demons in a village deep in the back country. Asrax journeyed to the land where the demons swarmed in an attempt to find out the source of the madness. After gathering information, he came to two conclusions. First, there was a single demon that was causing the transformation in others. Second, there was a suspicious shadow working behind the scenes and manipulating that single demon. "Testament... It's you, isn't it?" Asrax…

ANT-LERRR: Demons-Who-Walk Bioshock, Horror Illustration, Weird West, Destroyer Of Worlds, Cowboy Art, Western World, Art Station, Western Art, Wild West

***SUNDAY LOTFP DO NOT READ*** LotFP players are currently in Cthulhu-Western land. Guns are listed at the bottom. DEMONS-WHO-WALK 4 HD AC 14 MORALE 12 1 ATTACK - AS WEAPON plus HEXED ROUNDS. 2d4 APPEARING Men with smiles like rigor mortis rictus. Beneath the hat a hole in the forehead, bleeding. Inside is just the blackness. The speak slow, deliberate. They stalk the wastes and kill. Whenever a 6 is rolled on any of the damage dice, roll on the Hexed Round chart. d4 Hexed Round Effect 1…

Dnd Heist, Western Dnd, Wild West Art, Weird West, West Art, Alien Concept Art, Monster Concept Art, Metal Gear Solid, Metal Gear

My final designs as submitted to the Artstation Wild West character Deisgn Challenge. Despite initial doubt regarding the theme I ended up thoroughly enjoying this after doing a little brainstorming and research, eventually going with a bit of an undead theme. You can find the final submission and work in progress sketches in the challenge submission thread here: https://www.artstation.com/contests/wild-west/challenges/45/submissions/28038

All-Star Western #5 cover by Ladronn Gotham City, Jonah Hex, Western Artwork, Arte Dc Comics, West Art, Cowboy Art, Call Of Cthulhu, Marvel Vs, Arte Horror

Slippery sewer pipes make a brutal place for a fight – but that won't stop Jonah Hex and Amadeus Arkham from facing off against a gang of kidnappers beneath Gotham City. And when the thugs get the best of them, Hex and Arkham find themselves swept away to a pitch-black cave with seemingly no way out – and lots of bats! Will they find a way to escape Gotham City's dark underbelly before Hex's matches are all burned out? Also: For the Barbary Ghost, death is only the beginning of her plan for…

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