3D Face

Collection by Cultmethod

231 
Pins
This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible

A likeness, Shading and Grooming study Based on Barbara Palvin that we've been developing at Snappers. Worked on this Project also is my friend and teammate Mohamed Alaa. Rendering was done in Arnold using ALshaders and hair using Xgen. Dragon Ball Z, 3d Tutorial, Barbara Palvin, Female Art, Female Head, Photoshop Elements, Zbrush, Sculpting, 3d Modeling
Female ArtPhotoshop Elements

This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible

This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible

Anatomy Studies by Héctor S.

Displacement render of the Young Arnold digi double I helped create at MPC. Rendered in renderman RIS

Just a new character i'm currently working on sorry for the small render

I call this piece 'Roxey November'. I wanted to try a random realistic portrait. Hand Sculpted in Pixologic Zbrush, textures with Autodesk Mudbox, details with Texturingxyz and hair with Joe Alter, inc Shave and a Haircut.

This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible

This character is part of a project that me and my teammates at Snappers are working on. The model is not based on any scans. the head is fully rigged and ready for animation I had the pleasure to work on it with my buddy Antone Magdy, he was responsible

Stop what you’re doing and see this full CGI of Hungarian model: Barbara Palvin … Hairstyles – Hair Models-Hair Styles Dragon Ball Z, 3d Human, Face Anatomy, Female Head, Z Photo, 3d Face, Model Face, Lens Flare, Barbara Palvin
Z PhotoModel Face

A likeness, Shading and Grooming study Based on Barbara Palvin that we've been developing at Snappers. Worked on this Project also is my friend and teammate Mohamed Alaa. Rendering was done in Arnold using ALshaders and hair using Xgen.

 My name is Adam Skutt, I’m the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community.

WrapX - Scan Head Retopology - Fast Way to Keep Clean Edge Flow for Facial Animation This tutorial shows how can you retopology fast a scan data. WrapX is a perfect tool. I used my textured base head to transfer and wrap his geometry to scan head

I worked on texture and materials for Malory's head. Hair modeling and costume texture are by my fellow artist Scot Andreason. Malory's head is modeled by Patrick Switzer. Costume is modeled by various artist.