The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 3: Tactics

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter Tactics A…

How over the course of history the paying customer evolved from simple begininnings to the complex and global system of today

Using Gamification to Engage Your Audience [INFOGRAPHIC]

A new infographic by Demand Metric has revealed some impressive numbers relating to how gamification is being used by brands. Scroll down to see the full infographic.

10 steps to design successful #gamification initiatives

10 steps to design successful gamification initiatives

RTS game - Visual Development by Ariel Belinco, via Behance

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Low Poly Rocks Pack This package contains a huge variety of different rocks ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in no time. PC & mobile friendly.

Low Poly Rocks Pack This package contains a huge variety of different rocks ready to use for your game levels. Just drag and drop prefabs to your scene and achieve beautiful results in no time.

The World of Dark Souls, From The Side by Tettix

The World of Dark Souls, From The Side

Tettix first showed off his massive illustration of Dark Souls' Lordran at the end of January, when it was still a work-in-progress—well, it no longer is.

free poster download from Night In The Woods!  Because this is a really cool poster... and the game that's being created is really cool also.

bombsfall: The Night In The Woods Kickstarter ends this Friday. Please support our weird little game!

http://zestydoesthings.tumblr.com/post/110982650519/visual-development-for-a-very-lovely-childrens

zestydoesthings:Visual development for a very lovely children’s book project I’ve been working on since the beginning of the year. I’ll have some more bits to share with you

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