Assassin's Creed Origins

Collection by Choong Kwang Lee

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Choong Kwang Lee
Was Assassin’s Creed Origins a Successful Refresh of the Series?

Was Assassin's Creed Origins a Successful Refresh of the Series?

Was Assassin’s Creed Origins a Successful Refresh of the Series?

On Assassin's creed Odyssey, I had the great pleasure to be owner of the rich villas architectural modular kit. The kit is made of hundreds of modules used to make villas (interior + exterior). Assassins Creed Origins, Assassins Creed Odyssey, Renaissance, Minecraft Plans, Roman Architecture, Fantasy Concept Art, Minoan, Inspirational Artwork, Another World

Assassin's Creed Odyssey - Rich Villas Architectural Kit, Olivier Carignan

On Assassin's creed Odyssey, I had the great pleasure to be owner of the rich villas architectural modular kit. The kit is made of hundreds of modules used to make villas (interior + exterior). I used it to make a large number of groups used by the

Level Art for Assassin's Creed Odyssey, Christian Marzy Assassins Creed Origins, Assassins Creed Odyssey, Minoan, Minecraft Ideas, Inspirational Artwork, Fantasy Series, Assassin's Creed, Ancient Greece, Dieselpunk
Assassins Creed OriginsAssassins Creed OdysseyAssassin's Creed

Level Art for Assassin's Creed Odyssey, Christian Marzy

As a Senior Artist on Assassin's Creed Odyssey I was happy to help by creating several locations and sights around ancient Greece. By sculpting landscapes, building cities, dressing roads and painting terrain materials, I brought multiple areas around

Here is my work as a modeler on the new Assassin's Creed Odyssey game. I had the mandate to create the wood version of some iconic public buildings that were construct back in the ancient greek time. Assassins Creed Black Flag, Assassins Creed Origins, Assassins Creed Odyssey, Edwards Kenway, Inspirational Artwork, Rome, Greek, Public, Outdoor Structures

Assassin's Creed Odyssey - Wood Public buildings, Alexis Harrisson

Here is my work as a 3D modeler on the new Assassin's Creed Odyssey game. I had the mandate to create the wood version of some iconic public buildings that were construct back in the ancient greek time. I did the modeling and the UV. The texture was

I had the honor to work on Assassin's Creed Odyssey in the World level art team. I was mainly responsible of the region Lakonia with Maxime Lariviere And Richard Jacobs. So here is a sample of what I've worked on in the region, hope you like it. Assassins Creed Origins, Assassins Creed Odyssey, Snow Forest, Fantasy Concept Art, Unreal Engine, Inspirational Artwork, Environment Concept Art, Assassin's Creed, Paris Skyline

Assassin's Creed Odyssey : Lakonia Region, Cédric Coathalem

I had the honor to work on Assassin's Creed Odyssey in the World level art team. I was mainly responsible of the region Lakonia with Maxime Lariviere And Richard Jacobs. So here is a sample of what I've worked on in the region, hope you like it. I

I had the pleasure to work with our friends at Ubisoft Bucharest on the Arena. My mandate was to create two lighting setup (day and night) It was a really interesting and fun project to do !

Assassin's Creed Odyssey - Arena, Jean-Philippe Martel

I had the pleasure to work with our friends at Ubisoft Bucharest on the Arena. My mandate was to create two lighting setup (day and night) It was a really interesting and fun project to do ! Hope You'll like it :)

I had the pleasure to work on the marble district and the port of Athens (Piraeus).

AC Odyssey (Athens), Tristan Faure

I had the pleasure to work on the marble district and the port of Athens (Piraeus).

Assassin's Creed Odyssey - Golden Fields, François-Philippe L.

Assassin's Creed Odyssey - Golden Fields, François-Philippe L. Gauvin

On this project, I worked as a Landscape Artist in the Biome team. I was responsible for the creation of visual targets for the 3 main biomes and their sub-biomes. I also worked on landscape composition, biome painting, clutter recipes/balancing and

I was in charge of the level art for the region of Messenia, the goal was to create a dark and heavily industrial territory

Messenia, Leo Bressy

I was in charge of the level art for the region of Messenia, the goal was to create a dark and heavily industrial territory

Assassin's Creed Odyssey - Paradise Biome, François-Philippe L.

Assassin's Creed Odyssey - Paradise Biome, François-Philippe L. Gauvin

On this project, I worked as a Landscape Artist in the Biome team. I was responsible for the creation of visual targets for the 3 main biomes and their sub-biomes. I also worked on landscape composition, biome painting, clutter recipes/balancing and

Working on several area around Memphis and Faiyum Oasis, giving unique flavour and stories to each location.

Assassin's Creed Origins (2015-2017), Mohd Fazlan Abdul Jamil

Working on several area around Memphis and Faiyum Oasis, giving unique flavour and stories to each location.

On Assassin's Creed Odyssey, I had the pleasure to work on vegetation in close collaboration with Caroline Couture. Assassins Creed Origins, Assassins Creed Odyssey, Greek Culture, Inspirational Artwork, Assassin's Creed, Rome, Environment, Period, 3d
Assassins Creed OriginsAssassins Creed OdysseyAssassin's CreedRome3d

Assassin's Creed Odyssey - Vegetation, Tiphaine Chazeau

On Assassin's Creed Odyssey, I had the pleasure to work on vegetation in close collaboration with Caroline Couture. I was in charge of the modeling, texturing and props integration. The pipeline consisted of using SpeedTree, 3Dsmax and Substance

Assassin's Creed Odyssey - Summer Landscapes, Jan Almqvist

It was incredibly fun to work on the varied landscapes of Assassin's Creed Odyssey! Naturally, there are many people involved in the creation of these landscapes, and without the procedurally placed terrain assets, lighting, atmosphere and water, it

Hello, here are some screenshots from Assassin's Creed Odyssey and some areas I worked on, I had the chance to work on this great game with talented artists and so many people involved in the production that it's a bit hard to tell which part is

Assassin's Creed Odyssey (Kephallonia), Maxime LARIVIERE

Hello, here are some screenshots from Assassin's Creed Odyssey and some areas I worked on, I had the chance to work on this great game with talented artists and so many people involved in the production that it's a bit hard to tell which part is

  Assassins Creed Origins, Assassins Creed Odyssey, Inspirational Artwork, Assassin's Creed, Ancient Greece, Art Director, Olympia, Pegasus, Fantasy Art
Assassins Creed OriginsAssassins Creed OdysseyAssassin's CreedFantasy Art

Assassin's Creed Odyssey Olympia, Wavenwater Michael Guimont

Here's a concept I've done during my time at Ubisoft Quebec for Assassin's Creed Odyssey. It's an early inspiration for what the city of Olympia could look like. Art director: https://www.artstation.com/thierry_dansereau

A fishing village and market in Heraklion, well known for their octopus. Also called Octopus Bay in AC Odyssey. Also worked on a cape with lighthouse and cave for Swordfish mission.

Assassin's Creed Odyssey (2017-2018), Mohd Fazlan Abdul Jamil

A fishing village and market in Heraklion, well known for their octopus. Also called Octopus Bay in AC Odyssey. Also worked on a cape with lighthouse and cave for Swordfish mission.