Assassin's Creed Odyssey - Rich Villas Architectural Kit, Olivier Carignan
On Assassin's creed Odyssey, I had the great pleasure to be owner of the rich villas architectural modular kit. The kit is made of hundreds of modules used to make villas (interior + exterior). I used it to make a large number of groups used by the
Level Art for Assassin's Creed Odyssey, Christian Marzy
As a Senior Artist on Assassin's Creed Odyssey I was happy to help by creating several locations and sights around ancient Greece. By sculpting landscapes, building cities, dressing roads and painting terrain materials, I brought multiple areas around
Assassin's Creed Odyssey - Wood Public buildings, Alexis Harrisson
Here is my work as a 3D modeler on the new Assassin's Creed Odyssey game. I had the mandate to create the wood version of some iconic public buildings that were construct back in the ancient greek time. I did the modeling and the UV. The texture was
Assassin's Creed Odyssey : Lakonia Region, Cédric Coathalem
I had the honor to work on Assassin's Creed Odyssey in the World level art team. I was mainly responsible of the region Lakonia with Maxime Lariviere And Richard Jacobs. So here is a sample of what I've worked on in the region, hope you like it. I
Assassin's Creed Odyssey - Golden Fields, François-Philippe L. Gauvin
On this project, I worked as a Landscape Artist in the Biome team. I was responsible for the creation of visual targets for the 3 main biomes and their sub-biomes. I also worked on landscape composition, biome painting, clutter recipes/balancing and
Assassin's Creed Odyssey - Paradise Biome, François-Philippe L. Gauvin
On this project, I worked as a Landscape Artist in the Biome team. I was responsible for the creation of visual targets for the 3 main biomes and their sub-biomes. I also worked on landscape composition, biome painting, clutter recipes/balancing and
Assassin's Creed Odyssey - Vegetation, Tiphaine Chazeau
On Assassin's Creed Odyssey, I had the pleasure to work on vegetation in close collaboration with Caroline Couture. I was in charge of the modeling, texturing and props integration. The pipeline consisted of using SpeedTree, 3Dsmax and Substance
Assassin's Creed Odyssey - Summer Landscapes, Jan Almqvist
It was incredibly fun to work on the varied landscapes of Assassin's Creed Odyssey! Naturally, there are many people involved in the creation of these landscapes, and without the procedurally placed terrain assets, lighting, atmosphere and water, it
Assassin's Creed Odyssey (Kephallonia), Maxime LARIVIERE
Hello, here are some screenshots from Assassin's Creed Odyssey and some areas I worked on, I had the chance to work on this great game with talented artists and so many people involved in the production that it's a bit hard to tell which part is
Assassin's Creed Odyssey Olympia, Wavenwater Michael Guimont
Here's a concept I've done during my time at Ubisoft Quebec for Assassin's Creed Odyssey. It's an early inspiration for what the city of Olympia could look like. Art director: https://www.artstation.com/thierry_dansereau