The Shield (Updated), Amit Ginni Patpatia
The assets used are provided by Epic Games or Epic Games Market (Particle Cave), which means I didn't model any of this. It just means I placed them around, made changes, tweaked materials and did what was needed to get the look I wanted. Fully
Re-lighting: Stealth, Amit Ginni Patpatia
Assets are from Paragon and Soul City from Epic Marketplace. I am experimenting with more dark and light lighting, as I am a big fan of stealth genres. There are some artistic decisions here, such as very dark shadow which realistically doesn't happen
The Herd - (UPDATE 2), Amit Ginni Patpatia
I want to showcase my diverse ability to light different type of environment, creatures, interior, exterior and desatured and saturated scenes. I noticed most of my scenes was dark and night based. So I went with a different one this time around. This
The Facility - Game Level and Lighting, Amit Ginni Patpatia
The assets are from different packs such as Paragon, Sci-Fi and Soul City. Some of the level design has been done by me. All of the lighting, composition, colour and so on has been done by me. This was orginally meant for side scroller prototype game.
Magic Shop - Front Desk & Back Room, Amit Ginni Patpatia
The scene is made by Thomas Wright https://www.artstation.com/tommywright, which in return based it on concept art by Wiebke Scholz https://www.artstation.com/artwork/nQ05E I am just doing look dev and lighting for it for fun.
Relighting of Reflection Environment by Epic (V.2), Amit Ginni Patpatia
I wanted to showcase what I can do in 1 hour when relighting a scene like this epic scene. Then I spent another 15 min after finishing cleaning it up a bit for art station. Everything was done using 1 key light, and 3 fill lights.
Re-lighting of Epic Reflection Demo, Amit Ginni Patpatia
Lighting, color, composition and presentation etc done by myself. Model is the mannekin from Unreal and the scene is the Unreal Reflection Demo. References was Altered Carbon TV Show.