Kjetil Hjeldnes

Kjetil Hjeldnes

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Kjetil Hjeldnes
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ArtStation - Photogrammetry Process Overview for Real-Time Use, Guilherme Rambelli

Red Rock Cliff Photogrammetry Pack is a collection of all the Original assets created for the Project released a few months ago showing my process to create Photogrammetry assets for Real Time Use. The Pack contains 6 assets, and each contains the

Breakdown "French Terracotta Oak", Pim Hendriks on ArtStation at https://www.artstation.com/artwork/kRg9K

By popular demand and as promised, here is a breakdown of my French Terracotta Oak material. In this breakdown I go over some ways of automation by using Functions, a simple use of the FX-map, how to create realistic wood and (of course) the terracotta

ArtStation - Procedural Rock - Substance Designer + Graph, Vladyslav Silchuk

You can check SBS here for free - https:& Rock texture, for my new upcoming personal project. Made in Substance Designer, fully procedural.

Uncharted 4 Substance Designer Rock Graph, Max Golosiy on ArtStation at https://www.artstation.com/artwork/XDR9a

A collection of various rocks I made using Zbrush and Substance Designer. Height maps generated from sculpts I made in Zbrush and fed into the same graph. Not all of these materials made it into the final game, it's more of a demo of the substance