Jan Erik Bakstad

Jan Erik Bakstad

Jan Erik Bakstad
More ideas from Jan Erik
(PBR, UE4) Modular rocks, Arseniy "SenChi" Smirnov on ArtStation at https://www.artstation.com/artwork/NkX3J

Pack of modular Rock, Boulders and Cliffs i made for DayZ:Standalone. Material itself is very simple because it has to be compatible with DayZ Engine.

Procedural Forest texture (PBR), Arseniy "SenChi" Smirnov on ArtStation at https://www.artstation.com/artwork/e1qY3

Procedural forest texture i made for DayZ: Standalone. Sticks are baked from high-poly, everything else is generated in Substance Designer.

Unfinished scene - Grass\Trees, Arseniy "SenChi" Smirnov on ArtStation at https://www.artstation.com/artwork/WkDR3

An old test with Trees and Grass in Maybe someday i'll return to this.

Procedural Old Road (PBR), Arseniy "SenChi" Smirnov on ArtStation at https://www.artstation.com/artwork/ryDLO

An old road made by me for DayZ: Standalone.

Dayz, ARMA 2 mod, is moving to a standalone game

DayZ, the standalone zombie survival horror game from developer Bohemia Interactive, has already sold nearly copies in Early Access .

Asphalt chunk (Photoscan), Arseniy "SenChi" Smirnov on ArtStation at https://www.artstation.com/artwork/ZmG58

My very first attempt to do photo-scanning. Idea is to combine two approaches Substance+Photo-scanning to get a nice photo-realistic in-game result. I made photos on my iPhone and used "Agisoft Photoscan" to combine them.